Graphics (from Ancient Greek γραφικός (graphikós) "relating to drawing, painting, writing, etc.") visual images or designs on a surface such as a wall, canvas, screen, paper, or stone used to inform, illustrate, or entertain. Contemporary, includes the visual representation of data, such as design and construction, in typesetting and graphic arts, and in educational and entertainment software. Images that are produced by a computer are called computer graphics.
Examples include photographs, drawings, line art, mathematical diagrams, line graphs, charts, typography, numbers, symbols, geometric designs, maps, engineering drawings, or other images. Graphics often combine text, images, and color. Graphic design may involve the deliberate selection, creation or arrangement of typography alone, such as a brochure, poster, website or book without any other elements. The goal can be clarity or effective communication, connection with other cultural elements, or simply creating a distinctive style.
The earliest graphics known to anthropologists, who study prehistoric times, are cave paintings and markings on stone tablets, bone, ivory, and horn, dating from the Upper Paleolithic (Stone Age | Late Stone Age) from 40,000 to Created 10,000 BC or earlier. Many of these have been found to record astronomical, seasonal, and temporal details, some of the earliest graphics and maps known to the modern world date from approximately 6,000 years ago, inscribed stone tablets, and ceramic cylinder seals that mark the beginning of historical periods and preservation. Records are for accounting and inventory purposes. Egyptian records go back before these and the Egyptians used papyrus as a material to design the construction of pyramids. They also used limestone and wood. From 600 to 250 BC, the Greeks played a major role in geometry. They used graphics to demonstrate their mathematical theories such as the circle theorem and the Pythagorean theorem.
In art, "graphic" is often used to distinguish work that is monotonous and composed of lines, as opposed to painting.
In the field of industrial design of human-computer interaction, the user interface (UI) is the space where interaction between humans and machines occurs. The goal of this interaction is to allow for effective human operation and control of the machine, while the machine simultaneously provides feedback information that aids the operators' decision-making process. Examples of this broad concept include user interfaces, including the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls, and process controls.
In general, the purpose of user interface design is to produce a user interface that makes the operation of the device in a way that creates the desired result (that is, maximum usability), in other words, easy, efficient and enjoyable (user-friendly). This generally means that the operator must provide minimal input to achieve the desired output and also that the device minimizes undesirable outputs for the user.
User interfaces consist of one or more layers, including a human-machine interface (HMI) that usually connects machines with physical input hardware (such as keyboards and mice) and output hardware (such as computer monitors, speakers, etc.). A device that implements an HMI is called a Human Interface Device (HID). User interfaces that ignore the physical movement of body parts as an intermediate step between the brain and the machine do not use any input or output devices other than electrodes alone. They are called brain-computer interfaces (BCIs) or brain-machine interfaces (BMIs).
Other terms for human-machine interface are human-machine interface (MMI) and when the machine in question is a computer, human-computer interface. Additional user interface layers may interact with one or more human senses, including: tactile user interface (touch), visual interface (sight), auditory user interface (sound), olfactory user interface (smell), balance user interface ( balance), and taste interface (taste).
When creating a website or an app, you want it to be as easy and efficient to use as possible. This might mean revealing the login button on the home page of a membership site, or adding a shopping cart icon in a prominent spot on an e-commerce website so visitors can immediately go to the checkout page.
UI design is the process of creating the look and feel of an application's user interface. The user interface (UI) includes both the appearance and interaction of an application. The colors users see, the text they read, the buttons they click, and the animations they interact with are all part of the app's user interface that the designer creates.
UI plays a fundamental role in user experience. If the app design is not original, the user experience will not be good - but UI is not the same as UX. When comparing UX to UI, you will notice that UX is a more inclusive term. It is the process of researching, developing, testing, and modifying all aspects of a product to ensure that user needs and expectations are met. On the other hand, UI is more beautiful and only focuses on product presentation.
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